AI Insights · Timothy · December 2022
Top 5 Superhero Games on iOS in Costa Rica: Q4 2022 Performance
Discover the performance trends of the top 5 superhero games on iOS in Costa Rica for Q4 2022, including insights on downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 superhero games on iOS in Costa Rica showed varied performance trends across downloads, revenue, and active users. Here's a detailed look at how each game fared during this period.
X-HERO
X-HERO from BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED saw fluctuating weekly revenue, peaking at approximately $1.3K in the week of December 19. Weekly downloads showed a notable increase mid-quarter, with 906 downloads in the week of October 17. The game’s weekly active users saw a decrease from 1.2K at the start of the quarter to around 660 by the end of December.
DRAGON BALL Z DOKKAN BATTLE
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. experienced a significant revenue spike, reaching $1.4K in the last week of December. The game's weekly downloads remained relatively modest, peaking at 123 in early November. Active users were fairly stable, maintaining around 165 to 223 throughout the quarter.
Marvel Contest of Champions
Marvel Contest of Champions from Kabam Games, Inc. showed robust revenue performance, with a peak of $3.4K in the week of November 21. Weekly downloads were low but steady, reaching a maximum of 85 in mid-October. Active users saw a small increase, peaking at 304 in early October before stabilizing around 240 by the end of December.
One Punch Man - The Strongest
One Punch Man - The Strongest by Shanghai Moonton Technology Co., Ltd. had a relatively quiet quarter. Revenue peaked at $214 in early October but remained low for the rest of the period. Downloads were highest at the start of the quarter with 372, then dropped off significantly. Active users declined from 368 at the beginning to 234 by the end of December.
Miraculous Ladybug & Cat Noir
Miraculous Ladybug & Cat Noir from Crazy Labs showed consistent but modest revenue, peaking at $33 in the week of October 10. Weekly downloads were low, reaching a maximum of 50 in late November. The game’s active user base showed a slight recovery towards the end of the quarter, rising from 126 in late October to 137 in mid-December.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower.